GI_Forum 2013, Volume 1 Creating the GISociety – Conference Proceedings
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Verlag der Österreichischen Akademie der Wissenschaften Austrian Academy of Sciences Press
A-1011 Wien, Dr. Ignaz Seipel-Platz 2
Tel. +43-1-515 81/DW 3420, Fax +43-1-515 81/DW 3400 https://verlag.oeaw.ac.at, e-mail: verlag@oeaw.ac.at |
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DATUM, UNTERSCHRIFT / DATE, SIGNATURE
BANK AUSTRIA CREDITANSTALT, WIEN (IBAN AT04 1100 0006 2280 0100, BIC BKAUATWW), DEUTSCHE BANK MÜNCHEN (IBAN DE16 7007 0024 0238 8270 00, BIC DEUTDEDBMUC)
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GI_Forum 2013, Volume 1 Creating the GISociety – Conference Proceedings
ISSN 2308-1708 Online Edition ISBN 978-3-87907-532-4 Print Edition ISBN 978-3-7001-7438-7 Online Edition
doi:10.1553/giscience2013
GI_Forum, Volume 1 2013, 566 pages Print edition is available at Wichmann-Verlag, Berlin
Dražen Odobašić,
Damir Medak,
Mario Miler
S. 328 - 337 doi:10.1553/giscience2013s328 Verlag der Österreichischen Akademie der Wissenschaften
Abstract: Using game design elements in non-game contexts is an established concept. Gamification is all about improving actual user engagement with the system, making users contribute more time and resources than they have intended, by rewarding them with status, access, power and stuff (SAPS). In this review paper we give an overview of gamification, and user motivations for playing games, and we discuss basic game design elements. We also compare existing services, like Foursquare, Waze and Ingress that use game design elements in geographic data collection processes. Services are compared in the context of the SAPS model and actual used game mechanics, including points, levels, leaderboards, badges and challenges. Gamification can be applied to geographic data collection processes as shown by the services analysed in this article. Current research of gamification applied to geographic data collection gives no definite conclusions. We plan to focus our further research on gamification in the context of geographic data collection, particularly in the realm of volunteered geographic information. Published Online: 2013/06/20 18:07:56 Object Identifier: 0xc1aa5576 0x002e6e6f Rights:https://creativecommons.org/licenses/by-nd/4.0/
GIS as a technology has come a long way, from the
early adoption of technical wizardry to the ubiquitous,
if unconscious use by the masses. The creation
of the GISociety is on its way through technological
development, theoretical and empirical scientific
research and inclusion of technology into education
with increasing pedagogical justification.
Defining new dimensions of hard- and software,
brainware and orgware are all needed to further
develop the GISociety.
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Verlag der Österreichischen Akademie der Wissenschaften Austrian Academy of Sciences Press
A-1011 Wien, Dr. Ignaz Seipel-Platz 2
Tel. +43-1-515 81/DW 3420, Fax +43-1-515 81/DW 3400 https://verlag.oeaw.ac.at, e-mail: verlag@oeaw.ac.at |