Konrad von Stoffeln, Gauriel von Muntabel (>1250)
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Matière de Bretagne
Konrad von Stoffeln, Gauriel von Muntabel (>1250)
Khull, F. (ed.): Konrad von Stoffeln, Gauriel von Muntabel. Graz 1885.
KvSGM-1:
This is the story of a valiant Arthurian knight [Gauriel], loved by the ladies, who became the lover of a fairy woman, but lost her because of some little fault. On a Thursday he leaves his castle for adventure and follows a narrow path into a valley. He hears music (songs, harp, flutes) and the song of birds which makes him happy. He comes to a beautiful meadow with a fountain and a tent, where a queen celebrates a feast with her women; only the servants are men.
Motif References:
P 634 Feasts N 770 Experiences leading to adventures H 1221 Quest for adventure
KvSGM-95:
The knight joins one of the ladies and they talk about courtly love. She asks him if he ever has seen a lady more beautiful than her queen and he says that he did see one. Realizing that he thus has offended his mistress he leaves immediately in a sad mood, which makes the lady wonder about his behavior.
Motif References:
T 0 Love C 31.5 Tabu: boasting of supernatural wife C 453 Tabu: boasting of love-conquest
KvSGM-166:
He returns to his castle Muntabel. There is a room made from jewels of all colors with a marvelously beautiful bed in it which renders anyone on it invisible if he keeps silent, it cures sickness and fatigue. The bed enables the knight to call his lady.
Motif References:
F 302 Fairy mistress F 781 Extraordinary rooms D 1154.1 Magic bed D 1342 Magic object gives health D 1421.6 Magic object summons fairy D 1980 Magic invisibility D 2161 Magic healing power
KvSGM-206:
Gauriel is punished by his mistress for having broken the tabu by boasting of her beauty in public: Ugliness will banish him from any love, but he will not lose strength nor his senses. He holds out hopes on obtaining her mercy by chivalry; the lady leaves him. In the course of six months of illness Gauriel’s complexion and his speech change and he becomes ugly and deformed.
Motif References:
T 0 Love C 31.5 Tabu: boasting of supernatural wife D 52.1 Transformation: man becomes hideous. Q 247 Punishment for desertion of fairy mistress F 253 Extraordinary powers of fairies F 302.6 Fairy mistress leaves man when he breaks tabu F 302.6.2 Recovery of fairy mistress C 453 Tabu: boasting of love-conquest Q 551.8 Deformity as punishment. F 576 Extraordinary ugliness C 910 Permanent sign of disobedience for breaking tabu C 932 Loss of wife (husband) for breaking tabu. D 1719.5 Magic power of fairy. D 1872 Man made hideous.
KvSGM-279:
Gauriel leaves on quest for adventures to recover his lady’s love. He has a buck as animal companion. His battle-dress and shield display a buck as his device. He is getting known as the knight with the buck. The buck helps him to fight giants.
Motif References:
P 91 (Li) Heraldic figures and symbols - coat-of-arms Z 235 Hero with extraordinary animal companion B 571.3 Animals fight together with their master. F 639.4 Strong man overcomes giant H 1221 Quest for adventure H 1223 Quest to undertake feats of valor H 1233.6 Animals help hero on quest H 1561.6 Test of valor: fight with giant [warrior, dwarf-hero, dragon etc.]
KvSGM-320:
One year later a female messenger on a red horse brings him a letter from his lady: She has obtained permission by the god and goddess of love to renew her love for Gauriel on condition that he captures the three most excellent Arthurian knights in Britanje that same year. The captives then have to come to the country of Fluratrone so that Gauriel might obtain her forgiveness and regain his beauty as well as his lady’s love. As soon as spring arrives Gauriel leaves for the castle of Karidol.
Motif References:
T 5 (Bm) Court of love. Z 72 Formulas based on the year F 186 (Li) Otherworld messenger F 302.6.2 Recovery of fairy mistress H 331.2 Suitor contest: tournament H 336 Suitors assigned quests A 475.1 Goddess of love A 475 God of love H 1561.2 Single combat to prove valor
KvSGM-407:
Gauriel challenges the Arthurian knights by surrounding his tent with a range of spears. The king keeps Keie from fighting: each guest has to be granted hospitality. At the queen’s proposition they send a lady as messenger. Gauriel tells her that he has come for combat and not for riches. She has to be his captive for the month of May unless some Arthurian knight defeats or kills him. He refuses to let her go although she emphasizes that he is about to offend the rules of chivalry. A page is sent back who tells the knight’s conditions and stresses his extraordinary ugliness making him resemble the wild man Iwein and Kalokreant had met in the forest. One of the knights identifies Gauriel by the description of his coat of arms as the most excellent fighter, who is able to fight twelve men at one time and to fight dragons and giants without even being armed.
Motif References:
P 91 (Li) Heraldic figures and symbols - coat-of-arms H 126 Identification by coat of arms P 533.1 Hostages P 556.0.1 (Bm) Challenge to single combat [feud] F 576 Extraordinary ugliness F 628 Strong man as mighty slayer
KvSGM-686:
Everybody is eager to fight and Gauriel takes his arms. Gauriel overcomes Segremors, Karidant, Pontifier. Pontifier is a furious knight who enjoys to burn churches and smash helmets to pieces. Gauriel wounds the cowardly knight. In the evening they stop fighting. Gauriel refuses to free his captive who has to stay with him for the month of May. He wants to fight Erec, Iwein and Gawan. His buck will have to face Iwein’s lion. Arthur has the dead and the wounded looked after but he seems to be happy as well as his court.
Motif References:
Z 235 Hero with extraordinary animal companion B 301.8 Faithful lion follows man who saved him. B 571.3 Animals fight together with their master. H 1233.6 Animals help hero on quest H 1561.2 Single combat to prove valor
KvSGM-891:
Arthur decides to camp outside the castle on the meadow with Ginover and her ladies and to return to the castle only after this adventure has come to an end. Arthur announces the rules for the adventure: The knights who want to fight first have to ask the king’s and the queen’s permission. Gauriel overcomes several Arthurian knights: Walban, Melianz, Keie (who did not ask for permission), Melianz, Limnal, Dodines. Gauriel does not care for the defeated. Pages catch Keie’s horse and rescue him from being drowned in a swamp.
Motif References:
L 400 Pride brought low H 1561.2 Single combat to prove valor
KvSGM-1288:
The most excellent knight Gawan as well as Iwein and Erec have left court on quest for adventure. Erec meets a lady in distress and offers his help. She accepts his help but refuses his offer to send for reinforcements. The lady has no one to protect her and so she is quite helpless against her neighbor the count of the White Stone (Graf vom Weißen Stein): He is not her equal but nevertheless wants to marry her. Her cup-bearer will be her champion against the count, but she does not trust him. So she has asked King Arthur for a champion. Erec as the duchess’ relative would have preferred the Gauriel-adventure but is not allowed. He must leave in her company. Gawan and Iwein return to court immediately.
Motif References:
H 218 Trial by combat N 839 (Bm) Noble [vassal, knight] as helper H 1381.8 (Bm) Quest for champion [helper] K 2242 Treacherous steward
KvSGM-1471:
Dispute of Gawan and Iwein over who should fight first. The king and the queen decide that it should be Gawan. Single combat of Gawan and Gauriel: Gauriel is wounded but overcomes Gawan who surrenders. Iwein sends a messenger to challenge Gauriel.
Motif References:
P 556.0.1 (Bm) Challenge to single combat [feud] H 1561.2 Single combat to prove valor
KvSGM-1715:
Iwein fights together with his lion which he obtained in a dragon fight and has been his helper since. The animals (Iwein’s lion and Gauriel’s buck) are enclosed but come loose, they attack the horse of their master’s adversary and finally kill each other. Gauriel overcomes Iwein.
Motif References:
Z 235 Hero with extraordinary animal companion B 264 Single combat between animals B 301 Faithful animal B 301.8 Faithful lion follows man who saved him. B 360 Animals grateful for rescue from peril of death B 571.3 Animals fight together with their master. H 1561.2 Single combat to prove valor
KvSGM-1907:
King Arthur wants to fight Gauriel who refuses and disarms. Gauriel explains that the challenge has been a task set by his mistress and Arthur makes peace. The maiden is released. Gauriel joins the court and is praised for having respected the maiden’s honor.
Motif References:
P 10 Kings [King’s famous court] R 52 (Bm) Benevolent captivity
KvSGM-2064:
The queen promises forgiveness if Gauriel stays one year with the Round Table but he says that first he has to reconcile his mistress. Walban, Gawan and Iwein give security and will accompany him.
Motif References:
Z 72 Formulas based on the year
KvSGM-2131:
Erec is offered lands and people by the duchess but he refuses saying that he only acted according to the rules of chivalry. Erec kills the cup-bearer in single combat and the count surrenders to the duchess. Erec identifies as the duchess’ relative.
Motif References:
T 93.6 (Bm) Unwanted suitor slain. R 111.1.9 Princess rescued from undesired suitor L 225 Hero refuses reward
KvSGM-2278:
Erec leaves for Karidol to join Gauriel on his journey to Fluratrone. They come upon a herald with half grey hair and precious garments. He is an interpreter of coat-of-arms and recognizes them. Although he has got to know all countries on his numerous journeys, he can only give poor information about Fluratrone: He can say only that this country is guarded by dragons and nobody can enter.
Motif References:
B 11.6 Deeds of dragons F 150.2 Entrance to other world guarded by monsters (or animals) P 429.2 (Li) Herald B 576.1 Animal as guard of person or house. N 832 Boy as helper H 1232.1 Directions on quest given by herdsmen (peasants) [knight, warrior]
KvSGM-2384:
Fifteen days later they come to a mountain and catch a first sight of Fluratrone: the country is surrounded by beautiful walls of marble shining like a mirror. Gauriel and Erec assisted by their three companions kill the dragons. The porter allows them to enter the gate but he says that they will only obtain shame and never will be able to leave. The herald having stayed behind regrets his cowardice: he would have liked to see Fluratrone.
Motif References:
B 11.11 Fight with dragon F 148 Wall around otherworld F 150.2.4 (Li) Extraordinary porter at entrance to otherworld castle F 707 Extraordinary kingdom F 771.5 Extraordinary guard for castle (land) F 777 (Bm) Extraordinary wall
KvSGM-2464:
The knights ride through a beautiful forest and come to a river carrying many stones. Erec who is about to try a ford is warned by a huntsman: the forest is surrounded by troops alarmed by the dragons’ death. He advises him to confront them at a bridge nearby. The two giant guardians there have steel poles as weapons.
Motif References:
N 856 Helpful forester H 1232.1 Directions on quest given by herdsmen (peasants) [knight, warrior]
KvSGM-2580:
Gauriel kills the giants. He and his companions defend the bridge against the troops of Fluratrone. In the meantime a knight brings the news to the queen who identifies Gauriel by his coat of arms, the golden buck. Peace has to be made. A maiden messenger is sent to accompany Gauriel and his companions into town and to look after them.
Motif References:
F 150.2.1 Entrance to otherworld guarded by giant F 531.6.12.6 Giant slain by man F 531.4.5.2 Giant with iron bar as weapon F 628.2.3 Strong man kills giant F 639.4 Strong man overcomes giant F 771.5.2 Castle guarded by giants (ogres) H 1561.6 Test of valor: fight with giant [warrior, dwarf-hero, dragon etc.]
KvSGM-2764:
The queen hands a magic ointment to the messenger to cure Gauriel. The messenger stops the fighting. The ointment restores Gauriel’s beauty. His companions prove their courtesy by keeping silent, they only look at one another and thank God.
Motif References:
D 52.2 Ugly man becomes handsome D 1244 Magic salve (ointment) D 1500.1.19 Magic healing salve. D 1860 Magic beautification
KvSGM-2814:
The queen decides to celebrate a feast and messengers are sent out to invite the guests and the God and the Goddess of love who are in charge of all love-matters in the kingdom. A messenger tells Elaete to bring the guests to the law-court of the deities of love: They approve of Gauriel’s exploit and finally accept marriage to the queen. Gauriel and his mistress celebrate a wedding feast which lasts fourteen days.
Motif References:
T 5 (Bm) Court of love. T 111 Marriage of mortal and supernatural being T 136.1 Wedding feast A 475.1 Goddess of love A 475 God of love P 634 Feasts
KvSGM-2870:
The knights ask Gauriel to come with them in order to avoid laziness. Gauriel obtains leave from his wife: he has promised to stay one year at the court after reconciliation with his lady. His companions insist that she ought to give her consent as a virtuous lady should. So she finally agrees on condition that Gauriel returns one year later. She grants him the privilege to meet her secretly whenever he wishes by thinking of her. She gives him a magic ring protecting against untimely death, poison and magic. Its jewels give luck and good spirits.
Motif References:
Z 72.0.1 (Bm) Year time limit on quest D 1076 Magic ring D 1380.23 Magic ring protects D 1421.6 Magic object summons fairy H 1556.4 Fidelity in love tested
KvSGM-2986:
Gauriel and his companions leave for adventures. They come to an unknown country, Pronaias, which has been usurped and devastated by heathens. They help the king to fight the heathens and kill many of them. He gives them land and people as reward and they leave to join Arthur, the lord of the Round Table, who is munificent, virtuous and has high spirits.
Motif References:
Q 112.0.1 Kingdom as reward P 550.1.1 (Li) Aggression: rebellion; usurpation; invasion; assault N 839 (Bm) Noble [vassal, knight] as helper H 1221 Quest for adventure
KvSGM-3020:
A page brings the news of their arrival: He tells the story of Gauriel’s cure and his marriage to the fairy woman, he refers to the adventures of Fluratrone (fighting giants and dragons) and the adventure in Pronaias. The knights are welcomed at court. For seven days there will be a hunt: The two hunting camps of the king and the queen are separated by the “valley of joy”. They hunt with sparrow-hawks and talk about love.
Motif References:
KvSGM-3145:
Gauriel and two knights, Pliamin and Erec, leave for adventure. In the forest they come upon an old man who tries to catch a dog. They ask about his game and he says that he has been hunting a frightful animal for four days.
Motif References:
F 989.15 Hunt for extraordinary (magic) animal H 1221 Quest for adventure
KvSGM-3191:
He tells them the story of his master, the count of Asterian, who has lost his lady on a stag hunt in the forest: A huge knight riding a wisent has abducted her. The knights offer their help and they set off for the wild forest which never has been entered.
Motif References:
R 10.1 Princess (maiden) abducted R 11.3 Abduction by giant [wild woman] F 151.1.3 Perilous forest. B 557 Unusual animal as riding horse F 812.3 Forest of dangers (wonders) N 839 (Bm) Noble [vassal, knight] as helper
KvSGM-3250:
From the walls of his castle a knight sees the hound hunting in the moonlight and follows the sounds of hunting into a valley. He meets Pliamin, Erec and Gauriel and they fight. Then he welcomes them as his guests. His two daughters and their ladies look after them, and his wife welcomes them as well. He asks about their hunt and warns them against the dangers of the enchanted forest from where no one ever returned. Gauriel and his companions tell about the abduction and the host identifies the abductor: He is the master of the forest and eager for adventures. The host invites them to return to him after their adventure. The knights come upon many animals and dragons, they fight dragons, lions, leopards, bears and wolves.
Motif References:
F 151.0.1 Hospitable host entertains (guides, advises) adventurer on way to otherworld. F 151.1.3 Perilous forest. F 812.3 Forest of dangers (wonders)
KvSGM-3465:
Even the strong giant Witolf would have been overcome by the wild beasts of this forest. God saves the knights and they pass the forest unharmed. There are no more beasts. They come to the black moss, made by magic which quivers if touched. The swamp surrounds a beautiful castle ornamented with precious and incandescent jewels (rubies, carbuncles and jachant).
Motif References:
F 162.6 Lakes in otherworld F 713 Extraordinary pond (lake) F 771 Extraordinary castle (house, palace) D 921.1 Lake (pond) produced by magic D 1645.1 Incandescent jewel
KvSGM-3510:
The lord of the castle catches sight of them, rides over the swamp without sinking, his saddle is made from skin of salamanders. Gauriel challenges him and forces him to surrender. They are welcomed as guests at the castle.
Motif References:
B 184.1.1 Horse (mule) with magic speed F 868 Extraordinary saddle F 989.17 Marvelously swift horse H 1561.2 Single combat to prove valor
KvSGM-3551:
The castle is very beautiful: The hall has been built by the Goddess Pallas and is decorated with gold and pictures, illustrating the story of Troy. Pallas, who is the host’s mother, welcomes the guests.
Motif References:
F 305 Offspring of fairy [dwarf] and mortal F 771 Extraordinary castle (house, palace) F 855 Extraordinary image
KvSGM-3600:
The host accompanies them and is amazed about the heaps of killed dragons: The knights declare that they had to defend themselves. They come upon many dragons, which are guarding the country. They obey the host’s command.
Motif References:
B 11.6 Deeds of dragons B 576.1 Animal as guard of person or house. F 771.5.1 Castle guarded by beasts. D 2197 Magic dominance over animals
KvSGM-3658:
The knights are the only ones who see this adventure which ends with them. They return to the castle of the hospitable knight. The knight with the wisent is their captive. He rides the wisent because of magic.
Motif References:
B 557 Unusual animal as riding horse D 2197 Magic dominance over animals
KvSGM-3755:
They leave and on the shore of the sea they come upon two armies: The wild king Geldipant wants to enforce his demand for goddess Juno by war. She has given silver and gold as reward to the knights for their help. King Geldipant and many knights are killed.
Motif References:
T 75.2.1 Rejected suitors’ revenge T 104.1 Rejected suitor wages war R 111.1.9 Princess rescued from undesired suitor N 839 (Bm) Noble [vassal, knight] as helper
KvSGM-3781:
Gauriel and his companions return to the Round Table, the hunter returns to Asterian to tell the news. The count and his wife leave for Arthur’s court. Gauriel, remembering the year time limit is about to leave for Fluratrone. He takes leave from the knights of Arthur (Iwein, Erec, Gawan, Meljanz, Walban, Wigalois, Tristrant, Garel, Kalokreant, Lanzelot, Parille, Dodines, Patriban, Parcinier, Parzival, Daniel von Plüental). Lady Elaete arrives at court as messenger from his wife, who is on her way to the court and is staying in her castle Friapalatuse. She will come to the court in three weeks time. Everything is made ready for Gauriel’s wife. Four days later her household supplies are brought to court. Then comes her retinue, consisting of strange people: four wild giants with poles, who keep beating the retinue with whips; many merwunder: people without heads who have horn bows and wild hairy people. The court is very curious about these wonders and goes to see them.
Motif References:
F 167.5 Headless people in otherworld F 252.2 Fairy queen F 511.0.1 Headless person F 521.1 Man covered with hair like animal F 555 Remarkable hair
KvSGM-4095:
Finally the queen arrives and Arthur and his queen go to meet her. There is a feast, which lasts for fourteen days, with music, dancing and jousting. The queen gives rich presents. Then the guests part and Gauriel and his wife leave for Friapalatus.
Motif References:
P 634 Feasts
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